The Wireless Escape Room System

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ER control systems are intended to automate your ER puzzle events. Many factors determine the success or failure of automation but these 5 are crucial:

  1. System Cost and Re-sale Value

  2. Functionality

  3. Reliability

  4. Ease of Installation/Relocation

  5. Over-ride Control

Click Why Wireless? to see why our systems are the future of ER.

ER control has evolved from a buzzer connected to a battery into a collection of unrelated and mismatched electronic parts. This is both illogical and expensive! We therefore 1st designed a reliable universal wireless device with the ability to do anything an ER Designer might possibly dream up. Then we created our ER software specifically to complement our wireless devices...the logical approach! The result is ER control with more bells and whistles than anyone yet costs less.



  • The picture above is a screen capture of our ER program in operation.
  • Control frames (Clock, Display, Commands, Sounds, Inputs and Outputs) are always visible. 
  • Once the Clock has been started, it can be paused, resumed, time added or deducted, stopped and/or reset at the click of a button.
  • Both hard-wired and wireless puzzles, are displayed in the 'Commands' frame when activated as well as what has been sent/received.
  • An in-room magic mirror houses the count-down timer, hint button and an RGB display.
  • Sounds can be played manually at the click of a button or by triggers such as a specific time or puzzle event.
  • Our wireless Input/Output board has 14 digital inputs and 16 output relays. (mounting pic)
  • The I/O board is used for any hard-wired inputs and low & high voltage outputs for lighting, linear arms, mag-locks, motors, etc.
  • A programmable 10 button remote can be added to control anything one wishes while away from the system console.
  • A 'Group Info' form is used to save all pertinent Client and game data.
  • A 'Reset Checklist' form is displayed prior to starting each game.
  • Each puzzle once started is displayed in it's own window until completed.
  • Multiple on-screen windows allows for both linear and non-linear games.
  • All puzzles windows have at least one hint button plus override control over every aspect of the puzzle.
  • A spare puzzle can be activated with the click of a button should a scheduled puzzle need to be shutdown.


System requirements:

a desktop PC or laptop that will run Windows 7 or better

one wireless 'Main' transceiver

a wireless 'Slave' transceiver for each puzzle

an in-room 'Magic Mirror' that houses the game clock, RGB display and hint button

a stereo system that connects to the PC audio output

an in-room camera system

Optional devices:

a wireless input/output board

a game remote


Click here for a short video of a 42 input wireless device transmitting results to our PC program.


Click here to see this device being used inside a portable puzzle.