The Wireless Escape Room System
ER control systems are
intended to automate your ER puzzle events. Many factors determine the
success or failure of automation but these 5 are crucial:
System Cost and Re-sale
to see why our systems are the future of ER.
ER control has evolved from a buzzer
connected to a battery into a collection of unrelated and mismatched
electronic parts. This is both illogical and expensive! We therefore 1st designed a
reliable universal wireless device with the ability to do anything an ER
Designer might possibly dream up. Then we created our ER software
specifically to complement our wireless devices...the logical approach!
The result is ER control with more bells and whistles than anyone yet
- The picture above is a screen capture of our ER
program in operation.
- Control frames (Clock, Display, Commands, Sounds,
Inputs and Outputs)
are always visible.
- Once the Clock has been started, it can be paused, resumed, time added or
deducted, stopped and/or reset at the click of a button.
- Both hard-wired and wireless puzzles, are displayed
in the 'Commands' frame when activated
as well as what has been sent/received.
- An in-room
mirror houses the count-down timer,
hint button and an RGB display.
- Sounds can be played manually at the click of a
button or by triggers such as a specific time or puzzle event.
- Our wireless
Input/Output board has 14 digital inputs and
16 output relays. (mounting
- The I/O board is used for any hard-wired inputs and
low & high voltage outputs for lighting, linear arms, mag-locks,
- A programmable
10 button remote can be added to
control anything one wishes while away from the system console.
- A 'Group Info' form is used to save all pertinent Client and game
- A 'Reset Checklist' form is displayed prior to
starting each game.
- Each puzzle once started is displayed in it's own window
- Multiple on-screen windows allows
for both linear and non-linear games.
- All puzzles windows have at least one hint button
plus override control over every aspect of the puzzle.
- A spare puzzle can be activated with the click of
a button should a scheduled puzzle need to be shutdown.
a desktop PC or laptop that will run Windows 7 or
one wireless 'Main' transceiver
a wireless 'Slave' transceiver for each puzzle
an in-room 'Magic Mirror' that houses the game clock,
RGB display and hint button
a stereo system that connects to the PC audio output
an in-room camera system
a wireless input/output board
a game remote
a short video of a 42 input wireless device transmitting results to our PC
here to see this
device being used inside a portable puzzle.