The Wireless Escape Room System

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Please take a minute to read the following...

ER control has evolved from a couple wires and a buzzer into a mismatched collection of parts and wires. This is both illogical and expensive!

As hard-wiring accounts for about 75% of the average ER control system budget, eliminating those nasty wires would save a lot of money. If props were ready to go as soon as they were placed in the room, that would save even more money. Such rapid deployment also increases the resale value of the entire room as every prop is ready to go upon delivery. If a defective prop could be replaced by an inexpensive spare in seconds, downtime is reduced and even more money is saved. Wireless props can save you a bundle!

First we designed a reliable wireless device with the ability to do anything an ER Designer might possibly dream up. Then we created our ER software specifically to complement our wireless devices...the logical approach! The result is, our ER system not only has more bells and whistles than anyone but costs less than the hard-wiring it just eliminated!


  • The picture above is a screen capture of our ER program in operation.
  • Control frames (Clock, Display, Commands, Sounds, Outputs, Inputs and Remote) are always visible. 
  • Once the Clock has been started, it can be paused, resumed, time added or deducted, stopped and/or reset at the click of a button.
  • Both hard-wired and wireless puzzles, are displayed in the 'Commands' frame when activated as well as what has been sent/received.
  • An in-room magic mirror houses the count-down timer, hint button and an RGB display.
  • Sounds can be played manually at the click of a button or by programmed events such as a specific time or puzzle trigger.
  • Our Input/Output board has 16 digital inputs and 16 output relays.
  • This I/O is used for hard-wired prop input and high voltage output control of lighting, linear arms, mag-locks, motors, etc.
  • A programmable 10 button remote can be added to control anything one wishes while away from the system console.
  • A 'Group Info' form is used to save all pertinent Client and game data.
  • Each puzzle once started is displayed in it's own window until completed.
  • Multiple on-screen windows allows for both linear and non-linear games.
  • All puzzles windows have at least one hint button plus override control over every aspect of the puzzle.
  • A spare puzzle can be activated with the click of a button should a scheduled puzzle need to be shutdown.

Click here for a short video of a 42 input wireless device transmitting results to our PC program.


Click here to see this device being used inside a portable puzzle.